About the Artist

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Joshua was born in Nottingham (UK) in 1994 and lived his early years in the countryside outside the city before moving further into the suburbs, remaining there through most of his young life.

He found art to be a tool in which he could most easily communicate and understand the world around him, this started as drawings and paintings and moved to gaming and the art inside these new worlds, the exploration of these immersive experiences became one of Josh’s true passions in life.

Joshua studied Games Technology at Confetti Institute of Creative Technologies learning the game production pipeline; programming, level design, concept/real-time art, and sound. After he moved to Norwich University of Arts to concentrate studies fully on the Art in Games and Visual Art as a whole.

Since then, he has worked on an extensive range of applications and with studios globally including No Ghost, Revenant, Epic-partnered studio Beyond Creative (Fortnite), Tantrum Studios, DEVOUR, and OTHERWORLD.

Alongside his work in games and real-time applications, Joshua finds other means of expression through Digital Art and has been creating works since 2019. The pandemic allowed much more time for concentration on this area of work and has since become a big part of his creative journey.
Joshua has been featured at multiple exhibitions and fairs including the acclaimed Ipotesi Metaverso at Palazzo Cipolla in Rome curated by Serena Tabacchi & Gabriele Simongini.

Palazzo Cipolla’s ‘Ipotesi Metaverso’
2023

Joshua’s work centres around the natural world and the digital worlds within the video games he played growing up. Joshua also explores metaphysical subjects such as the existence of god, the soul, cause and effect, (digital)space and time, reason and meaning, and the nature of existence. Combining these subjects with his work in environments, VFX and animation in both real-time and pre-rendered art mediums, he looks to answer the questions he can’t so easily put into words.

Joshua is currently working on his own projects and as a freelancer/consultant for projects in the gaming, XR, metaverse, and virtual production spaces.