Otherworld // OTHERWORLD / The Dream Corporation (2018 - 2021)

Otherworld serves as the core offering for TDC. A VR hub world, a place in which everyone at OTHERWORLD physical locations meets to explore, communicate and delve further into experiences of the virtual world.

The immersion room technology in which player’s are situated throughout the experience in the real world utilize 4D sensory effects such as heat, wind and rumble. My roles were primarily environment art and world building of the Island. I also worked on level design, asset creation, material and shader pipeline, sound implementation (first passes and final mix), 4D sensory effect input, VFX and the rendering/optimization pipeline.

Developed using Unreal Engine 4, for the HTC Vive Platform.

https://www.other.world/

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